Rapport
Digitale rettigheterForbrukerrettigheter
Getting played – The true cost of virtual currency
12. september, 2024
This report focuses on in-game virtual currencies purchased for real money, sometimes called “premium” virtual currencies. By using numerous real-life examples from popular games, we demonstrate why these premium virtual currencies are predatory and harmful to consumers.
Last ned rapportenMaren Van Buren Struksnæs
Kommunikasjonsrådgiver – forbrukerrettigheter og digitale spill