Rapport
Digitale rettigheterForbrukerrettigheter
Loot boxes
1. mai, 2022
How the gaming industry exploits consumers using loot boxes.
In this report, we demonstrate why the presentation and sale of loot boxes are
exploitative and predatory from a consumer point of view by exploring two case
study, the popular video games FIFA 22 and Raid: Shadow Legends. Both games
employ a wide arsenal of tricks to push consumers into spending as much time
and money as possible exploiting consumers hope to receive the reward despite
a miniscule chance and likelihood to do so.
Thomas Iversen
Fagsjef/seniorrådgiver/forbrukerjurist
Maren Van Buren Struksnæs
Kommunikasjonsrådgiver – forbrukerrettigheter og digitale spill